![]() If the qual range and STRAC standards don’t accurately reflect what PFC Smith is going to have to do in combat, then that inherent dishonesty is going to be reflected in the results. Will, the problem is this: You only get the results that the lowest common denominator (literally…) shoots for. He’s looking for that berm, and the trail of churned-up soil leading to where the enemy is going to show himself, even if that’s only subconscious. The unfortunate fact is that most units and commanders are going to train to the minimum standard, and when that minimum doesn’t reflect the reality of combat for the shooter…? Yeah that’s why PFC Smith can’t hit shit when his convoy gets ambushed. I completely grasp that we’re limited by what we can afford for training, but could we at least have target lanes with a couple of different targets at each range, and a randomization process in the target lifter program?įixing this issue is something we should have done a long damn time ago the other aspect is that we badly need to start including actual movement and random target selection in a lane-style qualification. News flash for the brass: The guys we’re fighting? They don’t have berms in front of them, and those berms don’t have a beaten trail leading to where they’re gonna pop up at. When we take these guys out on qual ranges where every single target presentation has a berm in front of it, and that berm is marked up like it’s a superhighway leading to where the damn target is going to pop up…? Oh, yeah… That’s an ideal way to train and test PFC Smith’s ability to engage the enemy effectively. ![]() ![]() You get into what the real issue is, in terms of “Why can’t PFC Smith hit the enemy with his fires…?”, and what you’re going to find is that his marksmanship skills aren’t necessarily the longest pole in the tent–Instead, it’s spotting the enemy. I keep hoping they’ll quit doing these things on ranges that have set targets for each distance, but that’s probably a lost cause.
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